Friday, April 27, 2012

Analog sensitivity issues

Ive been having alot of trouble on the ground and in the clinch with the sensitivity of the transitions. Like ill get the other guys stamina down lower them mine off my backand try to stand the fight up and instead it will try to transition. Its been very irritating even when they have dominate position in clinch. Vice versa with the dominate position on top, it actually lost me a title shot because I had side mount on the guy and instead of transitioning it decided to standup. Its done this multiple times as well and has become quite a nuisance. Thank you.|||It sounds like you are putting a lot of pressure on the analog stick. Yeah the sensitivity is a bit weird for reading transitions sometimes, but I always figured that my opponent was just taking advantage of the animation windows to make sure that their commands went through before mine, I've just never had enough interest into learning the transition windows in any game just to get an edge. I guess it could also be a sensitivity issue though, while we're on the topic of issues, I wish they would do something about the bs strike cancellation that happens way too often in this game to be ignored.
When I was talking about pressure I was referrring to the unwanted standup you described. Since standing up requires you to push the analog in, I can only assume there are a couple reasons for your issue. since I haven't really heard anyone else have this specific problem.
Either you are pressing down while you are transitioning and the control reads the pressing of the analog over the movement of it, or the same result is happening because your analog might be pretty worn out. I have one control that has almost zero sensitivity for this game because of all the wear and tear it took from the UFC Undisputed franchise, anytime I accidently play this with that control my fighter will sometimes move on his own, I sometimes don't get to transition or it does the wrong type of transition, becuase the analog is so shot for a game that requires specific motions.

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